Dev Diaries


Patrik Spacek's remade MI1 background from way back (click for more of his work)

Patrik Spacek's (MISP's Captain Smirk) remade MI1 background from way back (click for more of his work)

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Franko.talkR1

I haven’t written about Frantic Franko for quite a while, but it doesn’t mean my work on it doesn’t move forward at a crazy pace! I didn’t make it with the demo in May as originally intended, but it is pretty much ready now – just undergoing some testing. The big premiere is next week! It’s quite a large demo by my standards. It covers about 33% of the whole game, has both alternative puzzle solutions and special features not required to finish it. It also offers plenty of opportunity to get to know the main character – the grumpy psycho that he is. Hopefully the experience will be something truly memorable for the players. (more…)

moonlight

Franko stands in the pale moonlight unaware of what awaits him

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czachaFinally, there has come the moment that I was waiting for a very long time – I can start a production diary for my own adventure game! Not because I have just put together a loose concept or created the first artwork, no. It is the right moment to begin writing about the game because I have now finished a working version of one of three acts of the full project – to be tweaked and released soon (next month) as a WIP demo. So, while much much work still needs to be done, even on the demo, from this moment on there will be always  some solid virtual entity to refer to. In other words, Frantic Franko now lives! (more…)

mi1gifs005There is progress to report. Lots of it. And I can back up my words with all kinds of progress bars, progress gauges and recorded line counts (currently at 15.06%) that are now available to see at the official website here and here. The important news is that from dozens of applicants we have now finally chosen an actor to play Bob (the guy dancing on the right). The lucky person gave a performance completely different to what we discussed for the character’s traits, but still somehow won us over. The second important news is that we have publicly released a sort of WIP or demo of a patch that gets your copy of Secret of Monkey Island 100% voiced (but you’ll be grateful only for the aforementioned 15%)! (more…)

mi1gifs0131

Two months have gone by as the revamped and refocused Monkey Island Speech Project started its course. The project was originally launched in October 2008 by Joe Davison and was dedicated to providing voices for the characters of Secret of Monkey Island 2: LeChuck’s Revenge (as the first part of the series didn’t seem to be technically viable for such a feat at the time). Amused by the sheer arrogance of the idea, mixnmojo has granted it with a nice home address. (more…)