So here we are today talking this time to a truly accomplished adventure game designer who has gone from small, but great indie productions (Nick Bounty!!!) to become one of the lead creative forces at Telltale Games. Mark Darin after leading the design on the Strong Bad games is co-creating all the big titles currently in progress, including Tales of Monkey Island and the future Sam & Max episodes. As always we started the interview with the most difficult question. Next we started to differentiate between indie games and Telltale games which may be not entirely fair as Telltale is all independent as far as I know, just maybe a bit bigger than Mark’s own company Pinhead Games. Oh, and Pinhead‘s games are freeware. (more…)
2009/09/13
The Monkey Island & N. Bounty Pack – INTERVIEW with Mark Darin
Posted by Igor Hardy under About Games, Interviews | Tags: A Case of Crabs, A Case of the Crabs, A Goat in The Gray Fedora, A Goat in The Grey Fedora, Dangeresque, Dave Grossman, fedora, gumshoe, LeChuck, LucasArts, Mark Darin, mighty pirate, Mike Stemmle, Monkey Island, Nick Bounty, noir, PI, Pinhead Games, Ron Gilbert, spinner cay, Strongbad, Tales of Monkey Island, Telltale, Telltale Games, The Siege of Spinner Cay |1 Comment
2009/09/12
Tales of Monkey Island Chapter 2: The Siege of Spinner Cay – REVIEW
Posted by Joe Davison under About Games, Reviews | Tags: creepy, Dave Grossman, Elaine Marley, Escape from Monkey Island, Flotsam Island, LeChuck, LucasArts, Mark Darin, Michael Land, mighty pirate, Mike Stemmle, Monkey Island, Ron Gilbert, spinner cay, Tales of Monkey Island, Telltale, Telltale Games, The Siege of Spinner Cay, winslow |[5] Comments
Well I was a sucker. I pre-ordered Tales of Monkey Island. I mean, how could you not when Steve Purcell himself promised us an awesome DVD cover, and one at this level of coolness! Once again I answered the call of duty from Igor to review another complete masterpiece – The Siege of Spinner Cay. A game that starts epic and ends epic will full promise of an amazing 3rd episode to come! It is highly recommended that you finish playing the first episode before reading ahead! Thar be spoilers on the Horizon!
2009/09/08
DEV INTRO #2: Andrej Bevec (Clever Hans Productions)
Posted by Igor Hardy under About Games, Interviews | Tags: Adventure Games, Andrej Bevec, Briefcase Romanin, Bulgakov, Chesterton, Clever Hans, Clever Hans Productions, dev intro, Dream Build Play, Fellini, Gogol, Indie Games, LucasArts, Welles, XNA |[3] Comments
For this month’s Dev Intro we conducted an interview with the studio behind that striking Briefcase Romanin game – the surreal little thing which emerged totally unexpected with a superb hand-drawn HD trailer last month and has instantly become the talk of the town. While the game being announced as a participant in the XBox Dream Build Play contest gave a bit of an impression that it might become available only for that particular platform, fortunately this isn’t the case at all – the creators confirm a PC release as well!
So what is it all about? Well, in the center of the game is that very (very) strange briefcase you see… (but you can’t that well see on the screens here, so watch it in the excellent trailer below) (more…)
2009/08/28
The Horror of One’s Downfall – INTERVIEW with Remigiusz Michalski
Posted by Marty Mulrooney under About Games, Interviews | Tags: Adventure Game Studio, Adventure Games, Adventure Gaming, AGS, Downfall, Downfall review, horror, horror game, Indie Gaming, madness, Porcupine Tree, Quiet Haven Hotel, Radiohead, Remigiusz Michalski, Stephen King, The Mars Volta, The Satanic Verses, Tool |[4] Comments
As a reviewer, you can’t help not having particularly great hopes when asked to review a first time developer’s indie game. Especially a project that a single designer without any game-making background spent 5 years on. Yet a reviewer’s life can be full of surprises – Remigiusz Michalski‘s Downfall provided what I quite frankly consider to be one of the finest stories told in an adventure game in the last 10 years. Moreso it really takes advantage of being an involving player experience – challenging you with choices and actions that have real emotional impact. Some time ago I wrote down my own personal experience of playing the game, and today I have the distinct pleasure to pick the mind of the creative genius behind Downfall… (more…)
2009/08/25
Blackwell Convergence – REVIEW
Posted by Marty Mulrooney under About Games, Reviews | Tags: Adventure Game Studio, Adventure Games, AGS, Blackwell Unbound, Dave Gilbert, Indie Games, Joey Mallone, Rosangela Blackwell, The Blackwell Convergence, The Blackwell Legacy, Wadjet Eye Games |[8] Comments
The Blackwell Convergence is the third installment of Wadjet Eye Games’ Blackwell franchise. For many, the wait has been even more of a killer than The Countess herself; originally slated for release in 2008, the July 2009 release of Convergence has had much to live up to. Delays usually lead to two main progessions of thought in a gamer’s mind: the game will either be of a lesser quality than before due to problems in development, or polished to a finer shine than was originaly expected. (more…)
2009/08/23
DEV INTRO #1: Oded Sharon (Corbomite Games)
Posted by Igor Hardy under About Games, Interviews | Tags: Corbomite Games, dev intro, episodic gaming, Oded Sharon, Pizza Morgana, Telltale Games, Zbang |[3] Comments
We proudly present our new series of “mini” interviews called Dev Intro. The goal is to give some (yet) unknown indie development studios the opportunity to talk about their premiere adventure game titles and their approach to game design in general. After more interviews in the series are published it will be possible to compare different ideas on starting out with a first promising title, as well as thoughts on the struggles connected to being indie.
Our guest for this interview is Oded Sharon of Corbomite Games who have just released the first episode in five of Pizza Morgana – an adaptation of a comic book under the same title. It is about the adventures of a young girl while delivering pizza for a company that also happens to hire monsters, vampires, faeries, and daemons. A demo version is to be found here. (more…)

How funny can be a game that parodies the classic noir fiction, but happens neither on the 



